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Ready Player One by Ernest Cline


“Three hidden keys open three secret gates
Wherein the errant will be tested for Worthy traits
And those with the skill to survive these traits
Will reach The End where the prize awaits.”

Praise

Ready Player One is the ultimate lottery ticket.”–New York Daily News

“An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline’s imaginative and rollicking coming-of-age geek saga has a smash-hit vibe.”–Booklist, starred review

“This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans… sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.”–Publishers Weekly, Pick of the Week

“This non-gamer loved every page of Ready Player One.”–Charlaine Harris, #1 New York Times bestselling author of the Sookie Stackhouse series

“Fascinating and imaginative…It’s non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride.”–Terry Brooks, #1 New York Times bestselling author of the Shannara series

“I was blown away by this book…A book of ideas, a potboiler, a game-within-a-novel, a serious science-fiction epic, a comic pop culture mash-up–call this novel what you will, but Ready Player One will defy every label you try to put on it. Here, finally, is this generation’s Neuromancer.”— Will Lavender, New York Times bestselling author of Dominance

“I really, really loved Ready Player One…Cline expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future.”— Daniel H. Wilson, New York Times bestselling author of Robopocalypse

“A nerdgasm…imagine Dungeons and Dragons and an 80s video arcade made hot, sweet love, and their child was raised in Azeroth.”— John Scalzi, New York Times bestselling author of Old Man’s War

“Completely fricking awesome…This book pleased every geeky bone in my geeky body. I felt like it was written just for me.”— Patrick Rothfuss, #1 New York Times bestselling author of The Wise Man’s Fear

 

REVIEW

James Halliday a video-game designer created The Oasis. It made him one of the wealthiest people in the world. He had no successors to hand down the corporation he built. When he died he left a message to the world, one that called for the finder of ‘The Egg’ in a video game to gain ownership of OASIS.

I am thinking of Charlie and The Chocolate Factory and Willie Wonka at this point. The worlds best chocolate and sweet maker Willie Wonka, we all know the movie and story.

Willie and Halliday are similar in the way that they both wanted someone to succeed their business, Wonka with his Golden Ticket and Halliday with The Egg. That’s were the similarity ends Halliday’s game is more sinister and the protagonist Wade is a video gamer and computer geek shall we say.

Ready Player One is a about a virtual world and game called OASIS that serves up an escapism from the drag and the mundane of life for a main protagonist Wade. A world in cyberspace where you can create a new you and new identity with an Avatar you can be anyone. Think movies like Matrix, Avatar and recently TV-series Caprica and sitback and immerse yourself into the 80’s and movies like Tron and Wargames and you will get the jist of what sort of story you have before you.

Wade’s father was an avid comic fan of the Marvel superhero world who has been dead for most of his life, his mother works or OASIS as a telemarketer and as an escort on a online brothel. He lived with his mum in a small RV.

The OASIS has an interactive educational program something that could be valuable for us in the future. Wade attends schooling through this in real classes which he needs to obtain grades. While back in the 80’s I used to watch The Muppets and Sesame Street, Wade hangs out in a virtual-reality simulation of Sesame Street and sings songs with friendly Muppets.

OASIS is a vast world of information a library of books, movies, television shows, video games and artwork. It fills the gap for some, as life now is a lot tougher in the gamers world than it used to be and seems to be getting worser.

The avatar Wade used was called Parzival. OASIS provided an escape for victims of bullying and people like Wade fat and have acne could create their own looks and be free from bullying or name calling. The method of teaching used could be a useful tool to many, those who cannot attend real classes for many reasons including most importantly health problems or disabilities. In his biology class he travelled through a human heart and watched it pumping from the inside, if you remember that movie ‘Innerspace’ it was very educational. In astronomy he was there virtually visiting Jupiter’s moons and many other planets.

Accessing OASIS is free, but teleportation and many other luxuries are costly.

The OASIS (Ontologically Anthropocentric Sensory Immersive Simulation) changed the way people around the world lived, worked and communicated. I wonder what the future holds for us here in 2011 Apple is already trying to break into every home.

Back to the game and the Egg and the winning of it. The I.O.I Innovative Online Industries a gaming company are using The Sixers for mischief, their sole purpose is to exploit loopholes in the contest rules. The very soul of OASIS is at stake with The Sixers who want to try to overtake and control OASIS. They wanted to recruit Parzival (Wade), they want this whizz kid and game master to tell them how to find The Copper Key and clear the first gate of the game. The Sixers are very serious and dangerous and will stop at nothing in order to gain their objectives, they will destroy the real world around you as well as the virtual world!

Parzival must win, in a world of exploits, backdoors and passwords. Words so common in 2011 in hacking and cracking software.

The game has many players which are all called Gunters the four main players are Parzival himself, Artemis a girl he likes, Aech and Shoto. They find themselves pitted against The Sixers to stop them from finding the egg and winning the contest which would give them power and control and OASIS would fall under the hands of I.O.I imperialistic rule.

All gamers and computer geeks and 80’s wannabes and those that have been there and got the t-shirt must read this book. This was refreshing and a entertaining read.

The most epic battle in video game history is about to unfold in the pages of Ready Player One!


“Halliday’s easter egg eventually moved into the realm of urban legend,

And the ever-dwindling tribe of Gunters gradually became the object of ridicule. Each year on the anniversary of Halliday’s death, newscasters joking reported on their continued lack of progress. And each year, more gunners called it quits, concluding that Halliday had indeed made the egg impossible to find.

And another year went by.

And another.

Then, on the evening of February 11th, 2045, an Avatar’s name appeared at the top of the scoreboard, for the whole world to see. After five long years, The Copper Key had finally been found, by an eighteen-year old kid living in a trailer park on the outskirts of Oklahoma city.

That kid was me.

Dozens of books, cartoons, movies and miniseries have attempted to tell the story of everything that had happened next, but every single one of them got it wrong. So I want to set the record straight, once and for all.”




Reviewed by Lou Pendergrast on 17 July 2011

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